> For the complete documentation index, see [llms.txt](https://nobit.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nobit.gitbook.io/docs/help/faq.md).

# FAQ

The questions people actually ask.

## Setup

<details>

<summary>Do I need a framework like ESX or QBox?</summary>

No. It runs standalone on any FiveM server, with no database and no dependencies. If you do run a framework, it fits in — see [showing character names](/docs/reference/developers.md#showing-a-character-name).

</details>

<details>

<summary>Do I have to change my other scripts?</summary>

No. Blips created by any other resource are found and drawn automatically. The only optional extra is if you want those blips to show their real **names** — see [Blip names](/docs/setting-up/blip-names.md).

</details>

<details>

<summary>Can I rename the folder?</summary>

No. It must stay `nobit_map`, because other scripts reference it by that name.

</details>

## Look and feel

<details>

<summary>Can I force everyone onto one style or colour?</summary>

Not permanently, by design. The settings in `config.lua` are the **starting** look for players who have never changed anything. Style, 2D/3D and accent belong to each player and are remembered per client.

</details>

<details>

<summary>Can I turn 3D off?</summary>

Yes — set `dimension3dEnabled = false` in `config.lua`. It removes the 2D/3D button everywhere and the city model is never downloaded by anyone. See [Turning 3D off](https://github.com/gr4cka/nobit_map/tree/main/documentation/setting-up/configuration.md#turning-3d-off).

</details>

<details>

<summary>Can players move or resize the minimap?</summary>

Yes — position, width, height, corner roundness, border, shadow, opacity and how much of the world it shows are all theirs to change, and it is all remembered.

</details>

<details>

<summary>Where are the player's settings stored?</summary>

In the player's own game client, not in your database. There is nothing for you to back up, and nothing for you to reset on their behalf.

</details>

## The map itself

<details>

<summary>Why do some blips say "Blip 52" instead of a name?</summary>

Because GTA has no way to read a blip's label back — the game simply will not tell anyone what another script called its blip. The fix is on the other script's side, and it is one line: see [Blip names](/docs/setting-up/blip-names.md).

</details>

<details>

<summary>Why does the route work on foot here when it doesn't in the base game?</summary>

GTA only works out a walking route while its own pause map is open, so normally a waypoint set anywhere else has no route until you get in a car. This resource closes that gap itself.

</details>

<details>

<summary>What happens to a route in a helicopter or a boat?</summary>

The game has no road network out there, so you get a dashed direct line to the destination, re-drawn from your position as you fly — bearing and distance, which is what a pilot actually wants.

</details>

## Performance

<details>

<summary>Do lots of blips slow it down?</summary>

No. Blips are drawn in batches, moving blips have a cheap coordinate-only update path, and blips that are attached to vehicles or people are handled on a lighter route than the rest.

</details>
